Vencord/src/components/CheckedTextInput.tsx

68 lines
2.1 KiB
TypeScript

/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2022 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { React, TextInput } from "@webpack/common";
// TODO: Refactor settings to use this as well
interface TextInputProps {
/**
* WARNING: Changing this between renders will have no effect!
*/
value: string;
/**
* This will only be called if the new value passed validate()
*/
onChange(newValue: string): void;
/**
* Optionally validate the user input
* Return true if the input is valid
* Otherwise, return a string containing the reason for this input being invalid
*/
validate(v: string): true | string;
}
/**
* A very simple wrapper around Discord's TextInput that validates input and shows
* the user an error message and only calls your onChange when the input is valid
*/
export function CheckedTextInput({ value: initialValue, onChange, validate }: TextInputProps) {
const [value, setValue] = React.useState(initialValue);
const [error, setError] = React.useState<string>();
function handleChange(v: string) {
setValue(v);
const res = validate(v);
if (res === true) {
setError(void 0);
onChange(v);
} else {
setError(res);
}
}
return (
<>
<TextInput
type="text"
value={value}
onChange={handleChange}
error={error}
/>
</>
);
}